
The damage modelling is almost non-existent. Not that it is much of an issue as I could catch up with the lousy AI in a lap, but still, giving unfair advantage to AI is just mean! One thing I wish to complain to team polyphony is that, why are we always on the last place on the track? Apart from certain go karting events (which did not have rolling starts) I always started last on the grid. From last on the grid, to Pole position, piece of cake!

What I came across is that the AI follows exact same pattern, when I restarted, I expected some change. There has to be some difference, at least when you restart. It feels as if the race is scripted, absolutely no challenges from AI while overtaking, follow a strict route. The AI could have been better, much better. But, once you are in the race, and you need to restart, it does it immediately.
#Gran turismo 6 ps3 review update
Though the mandatory day one update patch seems to have shoved off some seconds of the loading time, it still seems high. The loading times for the race vary, but I feel they were always on a higher side, or maybe I am used to playing games straight from the HDD. You can see the stars as well as the moon moving as the race progresses, just as in real life. The lighting is just great, though this also results in a drop of frame rate, though not by a huge margin, but it suffers. The new addition to this version is night racing. The tinkering of the suspension can surely affect the way the car behaves on turns by a huge margin, go on a curb and feel your back end go haywire (no not haywire, I over-exaggerated it). Polyphony Digital team have done a wonderful job of improving the racing dynamics of the vehicles which was already great in the previous version. Also, you get to drive on the moon, courtesy of NASA! The famous Silverstone Circuit There are other mini game modes which include coffee cup challenges, tumbling the cones, and my favorite Goodwood Festival of speed. The city circuits include London, Rome, and Tokyo. There are nearly 37 tracks in total, with 71 available layouts, though mostly are carried over from GT5. Game modes include circuit races, city circuits (which were really great!) 5 minute races, etc.

Though what I didn’t like is being forced to buy a lousy hatch, the Honda Fit with my hard owned money (not literally). Once you complete all the tutorials, the real fun begins. You have to complete a basic set of tutorials which help you get acquainted on how GT works, especially if you are new to the series, it definitely helps a lot. The game starts off with directly putting you in the seat of a Renault Clio RS on Brands Hatch Circuit. But anyways, these things are minor as compared to the better things this game offers. It is not as challenging as it should have been. The AI needs to simulate the obvious real-world actions such as blocking your racing line, trying to overtake you in each possible way, and as a game that’s meant to be a real world driving sim.

Jagged texture issues, Robotic AI, lack of damage (which was always disappointing when it came to GT!). Well, I am delighted to see that they have bettered the already awesome handling from its predecessor, but I am disappointed as well. Having played GT5 extensively, I was expecting a lot from GT6.
